If you’re using Mewtwo V-Union’s Psysplosion move, you have to manually drag-and-drop 16 damage counters onto your opponent’s card, which is a considerably worse way of damage distribution. With PTCGL, you have to drag every single counter onto your opposing Pokemon. In the old game, any moves that required you to distribute damage counters would simply allow you to click on a card with one click equal to 10 damage. Some of the menus are awkward to navigate, including the discard pile which pulls the entire pile of cards out of place before stacking them all back down when you’re done looking at them.Ĭertain moves are actually harder to perform. Everything is zoomed out, making it hard to read anything at a glance. Based on an interface clearly designed for mobile first, the desktop version of the game is actually a pain to use on desktop. Things don’t get any better at the table. You don’t even get the opportunity to zoom in on the cards you just pulled, which is insane, because the game lets you zoom in on cards everywhere else. There’s no music or fireworks when you flip each card. Clearly optimized for phones, cards are only revealed one-at-a-time in the centre of the screen. PTCGL sucks all of the joy out of pack-opening. The original game featured a flashy animation that spread all the cards across the screen, leaving the rare cards face-down for you to flip. Arguably the most exciting part of the game comes from opening packs for the chance at getting something rare or powerful. Overall visual presentation is bland and actually detrimental to the user experienceĪttack animations aren’t the only place where the game feels half-baked. Losing the fanfare that comes with landing an attack goes a long way towards deflating the entire experience. Nope, it’s an intentional delay to an already-underwhelming attack animation.įor a game that overwhelms players with frilly animations that add no value at best, it wildly underdelivers on some of its most important animations. The gap is so wide that it almost feels like something wrong happened with the game. If it’s knocked out, there’s a pregnant pause between the smoke and the card tilting sideways to denote that it’s been defeated. When an attack is performed, a cloud of smoke envelops the defending card. The attacks in PTCGL hit with the force of a dry sponge. PTCGO may not have the best attack animations, but it certainly felt satisfying to perform. In the old game, attacks would be punctuated with screen shaking, cards slamming down on the table, and elemental effects like lightning striking opposing cards. Attacks don’t look or feel satisfying to use Overall game length is oftentimes more than doubled by virtue of forcing players to sit through slow and oftentimes pointless animations that only make the game worse. PTCGL is needlessly slower in every regard, from the coin flip, to the time it takes for the game to shuffle cards, down to the weird and needless animation of the discard pile unstacking and restacking itself when you look at a discard pile. In the new game, it takes multiple seconds for the same action. The opening coin flip in takes about one second to complete in PTCGO. Overall game speed has been reduced dramatically to accommodate for pointless animations However, there are so many game-breaking bugs in the game that one’s experience is likely to be compromised each time you play. This is a beta, so there has to be some wiggle room from the player base in the this regard. There are even issues with the way the game’s timer works, which have allowed jerks to scam out of players out of wins by running down the clock when it’s counting down for the wrong player. It’s possible to trigger instances where you can’t interact with your cards at all when you should be allowed to, forcing you to quit the game. Sometimes cards overlap one another, making it impossible to interact with the cards you want. The card allows you to attach one energy each to two Fusion Strike Pokemon, but Live is bugged in such a way that you can only attach to bench Pokemon. Or worse, literally restart the game (and even that isn’t a surefire solution).Ī number of cards flat-out don’t work properly, such as the Elesa’s Sparkle card, which is pivotal in literally the most popular deck in the game right now. The only way to actually get a match when this happens is to cancel and restart. I have gone long stretches where the game won’t match me up with anyone. The actual act of playing the game is a nightmare by oftentimes not even doing the bare minimum. Sadly, the issues go way beyond redeeming codes. #Pokemon tcg live vs online code#Weeks later, the game realized that I cashed in a code and finally allowed me to open the packs I redeemed. On launch day, I cashed in a bunch of booster pack codes in the new game. A mountain of bugs make the game incredibly difficult to play
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